From a technical standpoint, use foreshortening, cast shadows and reflected light to give your characters volume and depth. Details such as clothing, armour and props should feel connected to the ...
I’ve now been working at Marvel Studios for over a decade and have learned so many things as a concept artist and supervisor.
There are many approaches an artist can take when painting concept art for the video game industry, but because it’s artwork that will be used to create a commercial product there are certain aspects ...